Die to Play

Die to Play — a deckbuilder with dice, set on a cozy retro computer inside a medieval English mansion filled with horrors and mysteries.
You found yourself in an estate, where an ancient retro computer runs a strange, cursed game…
As you dive deeper, you’ll realize: the game is more than just a game. Every match is a step toward the truth — and your survival.
But here, losing isn’t the only way to die.
Key Features:

- Dice-Based Deckbuilding
Build a customizable deck of actions and manipulate cursed dice to survive tense, turn-based encounters with nightmarish foes.
-
Game Within a Game
Launch and play a mysterious retro game on a pixelated computer interface — all while trapped inside a 3D haunted mansion. -
Explore a Living Mansion
Navigate a gothic English estate full of secrets, puzzles, strange technology, and voices that shouldn't be speaking to you. -
Meta-Horror Storytelling
Uncover the dark connection between the game and reality. Why was it made? Who is watching? And how do you stop becoming part of it? -
"Die to Progress" Loop
Death is not the end — each failure brings you closer to the truth. Unlock shortcuts, story fragments, and hidden mechanics with every attempt. -
Retro Aesthetic Meets Modern Fear
Classic PC vibes, CRT scanlines, floppy disks, low-res sprites — all wrapped in a modern horror experience with deep psychological undertones.

- OS
- Windows 7, 8
- Processor
- Intel Core i5-760 (4 * 2800); AMD Athlon II X4 645 AM3 (4 * 3100)
- Memory
- 4 GB RAM
- Graphics
- GeForce GTX 550 Ti (3072 VRAM); Radeon HD 6850 (1024 VRAM)
- Storage
- 3 GB available space
Minimum
- OS
- Windows 7, 8
- Processor
- Intel Core i5-760 (4 * 2800); AMD Athlon II X4 645 AM3 (4 * 3100)
- Memory
- 4 GB RAM
- Graphics
- GeForce GTX 550 Ti (3072 VRAM); Radeon HD 6850 (1024 VRAM)
- Storage
- 3 GB available space
Recommended
- OS
- Windows 10
- Processor
- Intel Core i5-3470 (4 * 3200); AMD FX-4350 (4 * 4200)
- Memory
- 8 GB RAM
- Graphics
- GeForce GTX 1050 2048 VRAM; Radeon RX 460 4096 VRAM
- Storage
- 3 GB available space
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