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Every Day We Fight

Completed
Every Day We Fight: Dylan stands on a wooden platform overlooking a fortified town with visible UI elements.
Every Day We Fight: Detailed Rugosa city map with quest markers in Act 1, "Setting the Tone" section.
Every Day We Fight: First-person aiming at an enemy engineer in a multi-story hotel atrium.
Every Day We Fight: Leo examines weapon stats in a dimly lit, cluttered underground hideout.
Every Day We Fight: Vivian and team explore a riverside market with alien figures and tactical options.
Every Day We Fight: Weapon stats display for Mangler during street battle near hotel exterior.
Every Day We Fight: First-person combat in a multi-level building with enemies and interactive HUD elements
Every Day We Fight: Dylan leads team in cobblestone plaza, new discovery prompt, weapon UI on screen.
Every Day We Fight: Team of three characters advancing across a bridge with ocean on both sides
Hooded Horse
1mo ago

Caught in a time loop, your band of resistance fighters is humanity’s last hope. Real-time exploration meets turn-based tactics and roguelite strategy as you learn new abilities, seek out new weapons, and develop new techniques to overcome the mysterious alien threat.

  • Discovered byPlaytester
  • TypeDemo
  • Available10 Jul, 2025
  • Platforms
    Steam
Discord