Mozentum


procedural grabbing, swinging and momentum-based movement mechanics all wrapped in a stinky, australian themed, spiritual adventure aesthetic.
BIG FAT PREFACE
Hello you!
It’s early days for Mozentum.
Until this preface is removed, please know: you’re buying an unfinished experience… but one that I’ll be working on with every ounce of spare time I have.
For the foreseeable future, I’m committing to:
-
Delivering a profound, expressive movement adventure with fortnightly (sometimes weekly… even daily) updates.
-
Providing full support — responding quickly and patching issues as soon as I can.
-
Making this thing as damn good as it was destined to be.
If you’ve purchased Mozentum this early — thank you. You’re helping me live my dream.
And yes… there will be hidden prizes for early players.
(More info coming soon on my YouTube channel @stillzen-dev)
GAME DESCRIPTIONI want to spark that childlike sense of play and exploration in you.
within the experience you shall find:
-
7 chakras
-
7 levels
-
7 people to help w/ some juicy shadow integration.
you fall? you start again. there's no one to hold your hand but yourself... and a mushroom smoking a doobie.
Movement — But Really Good
I’ve built a movement system with:
-
Procedural grabbing
-
Swinging
-
Mouse-based pulling power
The skill ceiling is ridiculously high — from mo(z/m)entum-based vaulting and unique sliding to diving, wallrunning, and more.
The WorldIt’s a big, weird world — and you’re oh so small.
There's:
-
Strange objects
-
Stranger people
Open-mindedness is king, king.
Expect:
-
Tools & trinkets
-
Beings who love giving unsolicited advice
-
New skills
-
Sick digs (clothes)
-
Maybe even enlightenment
Themes & Vibes
-
Alchemy
-
Spirituality
-
Zen
-
The importance of huffing incense twice daily.
Roadmap & Future Plans
Mozentum’s scope will grow over time:
-
More quirky NPCs
-
More interactivity
-
More skills
-
Possible multiplayer
-
Van-life features (build your van, stink it up)
-
Equipment (climbing gear, physics grapples, etc.)
-
Updated All the Time
This game is my baby. I will update it constantly and give you everything I’ve got.
PLEASE GIVE ME FEEDBACK.
-
I’ll reply directly whenever I can.
-
All feedback is good feedback — just keep it clean, clear, and constructive.
I’ve gone through countless trials, broken builds, and total wipeouts to get Mozentum into your hands. It’s been made on a $900 laptop by a guy living full-time in a van.
So… be ready.

