Somnus Corporation
Remy Makes
A psychological anomaly detection horror game set inside a collapsing dream simulation. Report inconsistencies. Question reality. Decide what consciousness is worth.
REPORT THE ANOMALY. TRUST NOTHING.
Somnus Corporation is a first-person psychological horror game set inside a looping dream simulation.
You play as John, a dream specialist participating in an experimental consciousness test created by Somnus Corporation. What begins as a routine calibration quickly turns into something far more disturbing.
Each room feels familiar.
But something is always wrong.
A misplaced object.
A missing sound.
A voice that shouldn’t be there.
Your task is simple:
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Inspect each room carefully
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Detect anomalies and entities
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Report your findings through the in-game CRT terminal
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Advance deeper into the simulation
But the deeper you go, the less reliable the system becomes.
And the less certain you are…
that this place was ever designed to let you leave.
GAMEPLAY
There are 22 rooms you must inspect.
Your objective is to memorize the original layout and identify anything that changes as the simulation progresses.
Using the Somnus Terminal, you must report:
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Visual anomalies
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Physical abnormalities
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Sound anomalies
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Time distortions
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Unknown entities
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Or confirm that the room is consistent
A correct report allows you to continue deeper into the simulation.
If you make 3 wrong reports, the system will reset — and you’ll be sent back to Room One.
Estimated Play Time: 60–90 minutes
STORY
Somnus Corporation claims to study dreams.
But this simulation was never just a test.
As John pushes deeper into the system, fragments of a hidden truth begin to surface — buried memories, impossible entities, and the fate of those who entered before him.
Some rooms are unstable.
Some memories are not yours.
And some things inside the simulation are already aware of you.
FEATURES
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Psychological horror focused on tension and atmosphere
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Anomaly detection gameplay with growing uncertainty
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CRT terminal reporting system
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A looping apartment that changes in subtle and disturbing ways
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VHS-inspired visuals and liminal environments
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A story-driven experience with hidden lore
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A short, dense horror experience designed for a single sitting
WARNING
This game contains:
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Psychological horror themes
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Disturbing imagery
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Flashing visual effects
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Tension-based audio design
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Themes of consciousness manipulation and mental deterioration

