The Long Wake: What Remains Observed
Spaceboy
The town is empty. The nightmare isn’t. A third-person 3D survival horror game with roguelike elements and knowledge-based mechanics. Explore a deserted town trapped in a relentless loop, where each attempt reveals new paths, tools, and truths, escape before time runs out.
The Long Wake Demo Now Available: A New Survival Horror Nightmare Awaits
Home shouldn’t feel like this…
There’s something deeply unsettling about returning to a place that should feel familiar… only to realize it no longer remembers you.
Inspired by the golden era of survival horror, The Long Wake is a third-person psychological horror experience where isolation, uncertainty, and atmosphere take center stage.
Explore a remote European town buried beneath the snow, trapped inside a relentless loop where every attempt reveals new paths, disturbing truths, and something watching from the dark.

Empty places full of questions.
Built with a retro low-poly aesthetic inspired by the PS2, Dreamcast, and GameCube era, The Long Wake embraces the fear of the unknown, where shadows hide details, distant shapes feel wrong, and your imagination fills the silence with something far worse.
Every mistake follows you.
Every loop changes something.
Every second matters.

It’s as if it’s not even real.
The official demo for The Long Wake is now available.
Step into a low-res trip to dread.
❄️ Play it now!
About the Game
The Long Wake is a third-person 3D survival horror game with roguelike elements and knowledge-based mechanics.
You play as a young woman returning to her hometown for the winter holidays, only to find it completely deserted.
Trapped in a remote European town far from any metropolis, you must explore, adapt, and uncover what went wrong.
Each attempt places you in a different location, revealing new paths, tools, and clues.
What you learn persists, mistakes don’t.
Time is always against you. Escape is possible, but never guaranteed.
- Third-person 3D survival horror with roguelike structure.
- Knowledge-based progression: learn, adapt, survive.
- A deserted European town locked in a relentless loop.
- Low-poly retro aesthetic inspired by PS2 / GameCube / Dreamcast era.
- Multiple paths, tools, and escape routes, plus a secret ending.
- Tension driven by time pressure, atmosphere, and discovery.

