AUTO-CRISIS
The Otherworldly Studios
You're driving away on a forest road, late at night, under a heavy storm. Your car breaks down. Luckily, there might be a gas station nearby. But a misfortune never comes alone. The storm has brought something else, something otherworldly that oddly smells of spilled diesel oil.
You're driving away on a forest road, late at night, under a heavy storm. Your car breaks down. Luckily, there might be a gas station nearby.
But a misfortune never comes alone. The storm has brought something else, something otherworldly that oddly smells of spilled diesel oil. When it rains, it pours.
AUTO-CRISIS is a short horror game (~60mn) about cars, rain, being lost, and bad days.
WHAT TO EXPECT ?
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A short psychological horror game (around 60 minutes)
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An unreliable player character with a mystery to solve
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An atmospheric game, at night, under the rain (best played with a headset!)
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A surreal trip about trauma, carcentrism and survivor's guilt
WHAT NOT TO EXPECT ?
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No cheap jumpscares and loud saturated noises
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No key to doors and random puzzles to solve
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No narrative that holds your hand
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This is not a driving game
IMMERSIVE SHORT HORROR EXPERIENCE
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Realistic environments in a surreal setting.
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You are soaked wet, and can barely see. The thunder strikes in the distance, revealing otherworldly creatures in the storm's vanishing light...
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The rain has brought something else. You are not alone.
OTHERWORLDLY DANGERS
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There are creatures that can be only seen when the storm strikes. Remember where they are to avoid them.
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A writhing, radiant orb of light is passing through. Look away from its draining warmth.
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The forest is full of crawling nightmares. You can hear them, but can you see them in time ?
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A giant absurd manifestation is towering over the trees, Start running now and you might make it.
HIGH QUALITY ENVIRONMENTS
Experience a short psychological experience packed with high fidelity graphics and optimized worlds made available by Unreal Engine 5. Go through a rural ruined parking, a subterrean surreal backroom, a boggy pine forest, a dump, a tribal village, and a continuous, endless skybridge at night, away from everything.

