Bravebones

Alex Djenkov
Bravebones is a stressful anti-stress game. Shoot arrows. Miss everything. Die. Repeat. Auto-shoot included (your mouse will thank you). Short runs, bad decisions, and just one more try.
A stressful anti-stress old-school shooter.
No story. No drama. No complicated mechanics. No motion blur. No cinematic camera shaking every two seconds.
Just simple hand-painted visuals, a crossbow, and you trying not to die.
One graveyard. One square map. Endless bad decisions.
Bravebones is a fast-paced survival shooter where you:
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Spawn
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Move, aim, and let the game shoot for you (auto-shoot — your mouse will thank you)
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Or disable it and shoot manually if you prefer
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Collect souls
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Make questionable upgrade choices
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Die anyway
Then you try again.
Heavily inspired by Vampire Survivors — one of the best in the genre (in my opinion) — but with more aiming, more 3D, and probably worse decisions.
Early Access (a.k.a. controlled chaos):
The game will grow over time with new enemies, upgrades, and levels.
Or… it might suddenly become a puzzle game.
(Probably not. But no promises.)

