Country Slime
AZS
Co-op survival game.
Forage, cook and eat, upgrade your equipment, and enhance your skills to take down the boss!
If you need a hand, team up!
You can play with Steam friends as long as you're both on the same in-game date.
( Check the basement of the shed, to the right of the field. )

■ Survival System
-
Sanity : If it hits 0 and you collapse, the Slime's adventure comes to an end.
-
Food : Cook and eat to recover. This picky Slime needs cooked meat sometimes.
-
Water : Refill mostly from wells. Thirst grows faster depending on the environment.
-
Temp : Too hot or too cold, and you’ll start losing HP.

-
If these stats hit the limit, your HP and Sanity will gradually drain.
-
Sleep : HP and Sanity will drop as the night gets late. If you stay up too late, your Sanity will hit 0 and you’ll go down.
-
Gold : Used to enhance equipment at the anvil. Obtain it by smelting gold ore or offering loot to the Altar.
-
Iron : Used to repair durability for swords and pickaxes. May have more uses in future updates.
-
Diamond : Used to learn and enhance skills somewhere in the forest. Also used for trading with NPCs.
-
Boss : If you fail to defeat the boss in time, strange anomalies will begin to appear.
■ Combat System
- Guard : The core of the Slime's combat. Successful guards allow additional attacks and give short invincibility.
- Dodge : Crouch to avoid attacks, or use an additional input to dodge with short invincibility.
-
Hit Types : Various hit types exist, and single-target attacks can be tanked for your teammates.
-
Element : Elemental advantages and interaction systems.
-
HP : Divided into segments for recovery. Some items let you heal past these limits.
-
Equipment : Equip and enhance swords, pickaxes, and various accessories.
-
Stats : Equipment have various stats.
-
Special Attacks : Weapons have effects like Electrocute, Burn, Poison, and Drain, which can be boosted by accessories.
-
Buffs : Includes Invincibility, Armor, and Damage Boost.
-
Debuffs : Includes common debuffs like Stun, Hold, Blind, and Confusion, as well as special monster debuffs.
-
Skills : Choose and equip 8 skills to create your own build.
-
Team up : Up to 4 players can combine equipment and skills to make builds (e.g., Mage, Monk, Tank, Support, or Rogue).
■ Skill System
-
Skills may contain various hidden properties.
-
Magic : Equipping a staff grants bonus damage at maximum range.
- Brawl : Equipping hand-to-hand weapons grants bonus damage at close range.
-
Elements : Skills are either non-elemental or belong to one of 8 elements.
-
Stun : Stuns enemies for a set duration. Stun resistance scales with stun duration.
- Hold : Works similarly to Stun, but can extend Stun or other Hold effects regardless of resistance.
- Weakness : Certain skills can expose enemy weaknesses when attacking from behind, increasing critical hit chance.
- Break : Can break certain monster patterns.
-
Heal : Restores HP for yourself or your team.
-
Cure : Removes physical debuffs for yourself or your team.
-
Purify : Removes mental debuffs for yourself or your team.
■ Future Patches
-
Endless Updates : Constantly evolving bosses, monsters, equipment, skills, and terrains.
-
New survival elements and dynamic events.
-
Lore : Unfold the story through short flavor texts.



