Puck'n Hell
A dark arcade air hockey duel set in limbo. Strange opponents. No excuses. Just you and the puck. Easy to understand. Difficult to master. Welcome to Hell. Grab your paddle.

There is a cafe at the bottom of everything. The lights are low and the bar at the back never serves anyone — because the people who come here aren't drinking. They're playing.
Puck'n Hell is a one-on-one(just for beggining) physics-based air hockey gauntlet against five condemned souls. Each one has a name, a story, and a way of moving the puck that you have not seen before.
Their patience does not run out. Yours has to. Every shot is solved by physics, not scripts. There are no rubber-band catches, no guaranteed outcomes just the puck, the table, and whichever of you can read the next bounce first.
Take the ladder in Last Call. Pick your fight in House Rules. Bring it online through Steam and try a real human across the table instead. You either walk out or you keep playing.
The cafe doesn't close.
Honest Physics
No rubber-banding. No guaranteed catches. No "AI difficulty" smudged across the puck's trajectory.
Every rebound off the wall, every paddle hit, every glancing deflection is solved by the same rigid-body simulation as the puck itself — and the AI is solving it from the same data you are.
The only difference between you and the opponent is reaction time, error, and the fact that the opponent knows their signature shots better than you do yet. That's it. That's the whole physics layer.
The game doesn't decide who wins — the table does.
Beyond that, we'll add what the community asks for. Every patch will explain what changed and why. We'll never ship a balance change that we can't justify from real match data. Wishlist Puck'n Hell for the patch notes.

