MineEngineer
Mine. Build. Survive. Engineer physics-driven ships and self-running factories block by block, mine asteroids and planets, and explore a vast procedural universe — solo or as a fleet with friends. A 2D space sandbox where clever engineering wins.
Mine. Build. Survive. Arrive with empty hands — leave commanding a fleet.
MineEngineer is a 2D space survival sandbox where engineering is the gameplay. You begin adrift and alone — chip ore from an asteroid, snap together your first one-block ship, bolt on a drill, and set out for richer rock. Every ship, station and factory is a grid of real, functional blocks with physics, mass and inertia. Your imagination sets the shape — but the engineering decides whether it actually flies.
Build anything — if the engineering holds
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Create ships and bases of any shape, size or purpose, block by block. Every grid is one physics object — mass, thrust, inertia and block-by-block destruction all matter.
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Every build answers three questions: is it beautiful, does it actually work, and is it optimized to outperform? Looks are free — function and efficiency are earned.
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Shape hulls from armor, angled and curved plating, pressurized interior rooms and windows — form and function in the same silhouette.
Take the controls
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Board a cockpit to fly a ship or run an entire base from its control panel — or command distant ships and drones remotely through a computer link. The two-seat Dual Cockpit lets one player fly while the other works the guns.
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Kit your grids from a deep catalog of functional blocks — thrusters, gyroscopes and fuel-free electric Ion Thrusters; landing gear and docking ports; Pistons and Rotators for cranes, elevators and tracking turrets; plus spotlights, radar and displays. Every block is a working system, not set dressing.
Mine two very different worlds
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Asteroids drift through open space in 10 ore varieties — iron, copper, aluminium, silica, silver, gold, tungsten, uranium and water ice. Rich rock is worth fighting over.
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Descend to hand-crafted, side-scrolling planets — Earth, the Moon and an Alien world — each with its own gravity, atmosphere, caves and hazards. No atmosphere means your helmet stays sealed and the vacuum bites.
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Prospect for buried ore with Ore Searchers, tear through rock with heavy Drills, and pull in the floating debris with Vacuum Extractors.
From raw ore to a factory that runs itself
The economy runs one direction — set it up once and walk away:
Mine ore → Refine into ingots → Craft components → Weld & assemble blocks → Build ships & bases → Optimize, upgrade, conquer
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Conveyors route items automatically from drills to refineries to assemblers to storage — a well-built factory needs no hands once it's running.
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Keep interlocking Power (solar, hydrogen engines, uranium Reactors, planet-side Atmospheric Turbines, batteries), Fuel and Oxygen systems balanced. Starve one and the rest fall over.
Wire up logic — no code required
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Sensors detect ships, players and threats. Programmable Stations read your grid and trigger actions — automatic doors, defense systems and self-running machines with a visual, no-code interface (or drop into scripting when you want more).
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Central Computers gate advanced behavior like auto-targeting and flight assist; Radar and Antennas map and name the space around you.
Survive the void
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Space demands a plan. Oxygen drains in vacuum and through breached suits — seal your helmet or run oxygen generators and tanks to keep breathing.
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Your jetpack and ships burn fuel, your hull takes hits, and meteorite storms and solar radiation batter anything you leave exposed. Staying alive is an engineering problem too — power, life support and defense all have to keep running while the universe challenges you.
Wage war
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Combat is an engineering puzzle under pressure. Arm up with ballistic Guns, continuous Laser Guns, self-tracking Turrets and Landmines.
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Every block has its own health — snipe an enemy's thrusters to strand them, their power to kill their guns, their oxygen to threaten the crew, then board and take the ship for yourself. Armor and layout beat raw block count: bigger isn't better — smarter wins.
A universe to explore — and to share
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Every world is procedurally generated — an enormous open solar system of drifting asteroid fields and unique planets, so vast that crossing it is a voyage in its own right. There's always somewhere further out.
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Spawn into that universe alongside other players and write your own story: crew one ship together, fly as a fleet, split a factory and trade — or raid, board and blast rival fleets out of the sky. Co-op empire or all-out war — the choice is yours.
Make it yours
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Survival and Creative modes, plus a hands-on tutorial that teaches by doing.
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Save your best designs as Blueprints and re-spawn them anywhere; set up autonomous mining rigs that keep working while you're away.
- OS
- Windows 10 64-bit
- Processor
- Intel Core i3-6100 / AMD FX-6300 or equivalent
- Memory
- 4 GB RAM
- Graphics
- DirectX 11 compatible graphics card with 1GB VRAM (NVIDIA GTX 750 Ti / AMD Radeon R7 260X)
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 500 MB available space
- Sound Card
- DirectX compatible sound card
- VR Support
- Not supported
- Additional Notes
- Requires OpenGL 3.3 support
Minimum
- OS
- Windows 10 64-bit
- Processor
- Intel Core i3-6100 / AMD FX-6300 or equivalent
- Memory
- 4 GB RAM
- Graphics
- DirectX 11 compatible graphics card with 1GB VRAM (NVIDIA GTX 750 Ti / AMD Radeon R7 260X)
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 500 MB available space
- Sound Card
- DirectX compatible sound card
- VR Support
- Not supported
- Additional Notes
- Requires OpenGL 3.3 support
Recommended
- OS
- Windows 10 64-bit or newer
- Processor
- Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
- Memory
- 8 GB RAM
- Graphics
- DirectX 11 compatible graphics card with 2GB VRAM (NVIDIA GTX 1060 / AMD RX 580)
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 1 GB available space
- Sound Card
- DirectX compatible sound card
- VR Support
- Not supported
- Additional Notes
- SSD recommended for better performance
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